MiniMax H3, post-trained for prompt adherence. The camera move you named, the line you wrote, the sound you asked for.
Start creatingThe same H3 sound and dialogue, with a tighter grip on the prompt.
Name the camera move and the action, and that is the take that comes back.
Soundscape, effects, and dialogue render in the same pass, from the same prompt.
Write the line and Hypernatural formats it the way H3 expects, so it is spoken as written.
A fraction of a flagship engine's cost per second, so a second take is an easy call.
Describe the push-in, the action, and the payoff. H3 Max renders that shot, not a lookalike of it.
The packaging, the angle, and the motion you specified, kept from the first frame to the last.
Quick and light on credits, so you can try the third version of a hook instead of shipping the first.
Shots you can describe precisely. Product spots, social hooks, and dialogue moments where the exact line matters. It is also what Hypernatural reaches for when the model selector is on Auto, because it is quick and inexpensive per second, cheap enough to draft with and sharp enough to finish on.
H3 Max is MiniMax H3 with extra post-training on top, aimed squarely at prompt adherence. Both generate sound with the picture. Reach for H3 Max when the shot description is specific, with a named camera move, a particular beat, or an exact line of dialogue.
Yes. The soundscape and any dialogue are written into the same prompt as the picture, so ambience and effects arrive with the shot rather than in a second pass. Voiceover and music still layer on in the editor.
Yes. Create the character once in Hypernatural's library, then write their @handle in every shot description where they should appear. Hypernatural composites that portrait into the shot's first frame, and H3 Max animates from it, so they come back as themselves. What they wear follows the shot.
Yes. The animation model is a Hypernatural project setting and the picker is never locked. Draft a whole sequence on H3 Max, switch to another model, then re-render only the shots you want on it. The takes you already animated are kept, so there is no exporting and no rebuilding the project.
No. H3 has its own prompt format, built from an integrated shot description and the overall soundscape. Hypernatural writes it for you from your script. Because H3 Max follows that prompt closely, editing one line of your description changes that one thing in the re-render.
Hypernatural Desktop
These free workflows and skills teach your agent to get the most from MiniMax H3 Max.
Make a fully generated animated music video from a song: map the song to its bar grid, write a treatment, pick a drawn look from style frames, cast the characters on model sheets, write the shot list on the bars, make one still and one animated clip per shot, cut every shot exactly on its bars, then add kinetic lyric captions that land on the sung syllables and pulse on the beat. For cartoon and drawn-style music videos without lip sync; for a multi-look video with live-action scenes and singing on camera, use workflow-multi-style-music-video.
Turn a blog, Substack or newsletter post into a ~45 s vertical (9:16) animated short: retell the post as a voiceover shot list, cast a narrator, design one stylized set (paper-cut by default) and a fictional character, stage and approve a still per shot, animate on H3 Max at 1080p, cut to the voice, then add calm word-by-word captions and motion-graphic cards in the publication's brand with hn4a-compositor, shown live before the render. About $11–12 of model spend; the cut, captions and cards render locally for free. For a news story with sourced facts and a hook, use workflow-news-article-to-vertical-short.
Turn a feature's how-to page (a help article, a docs page, a skill's page) into a 60-75 s narrated video guide to embed on that page, for people who'd rather watch than read: a before/after demo shot up front (the same generated shot without the feature, then with it), then kinetic type and animated diagrams in the brand that show every thing the page describes, with each one actually played or shown as it is named, a music bed and an end card with the page's address. Covers checking every claim against the page, a script gate with what you see and hear per beat, the demo shot from a start and an end frame, the opening scene in three looks beside the voice and music, the demo's assets picked on the shot itself, one build script that cues every layer and sound from the take's word times, and the mix. Costs about $2. For a marketing explainer of a whole product, use workflow-product-explainer-video.
Turn a GitHub repo into a 30–60 s branded explainer: a stylized metaphor world that acts out what the project does, a narrator, and titles, chips, captions and an end card in the project's own brand that name the real things it ships (commands, modules, features), ending on its install command. Covers reading the repo itself rather than only the README and checking every claim against it, capturing the brand from the project's site, a script and shot list gate, three looks, a character turnaround, voice with word times from the TTS alignment, stills, H3 Max animation, the rough cut, and the compositor layout shown live before the render. For gift videos to open-source maintainers, repo launch videos and "what this project does" explainers; for a product's own app screens, use workflow-product-explainer-video.
Make a ~30 s product ad starring the brand's own mascot: a narrated cartoon story built on a pun on the product's name or promise, with the product's real screens, integration logos and key-phrase captions composited on top. Covers breaking down the product's points (and its existing launch video, if any), a concept and shot list gate, voice auditions on the whole script, one style frame from the mascot art, stills, one motion test, H3 Max animation, one narration file per line, a music bed, the base cut, and the motion graphics shown live before the render, delivered with a side-by-side against the original. About $10 at 1080p. For SaaS, dev tools and apps with a mascot, made from the brand's own materials; for a presenter over rebuilt UI use workflow-product-ui-video, for a faceless type-and-screenshot explainer workflow-product-explainer-video.
Make a storytelling music video from a song and photos of the cast, switching looks scene to scene (photoreal, comic-book animation, 3D animation, paper collage) with the cast consistent across styles, lip sync on key lines, a rough cut on the song, and kinetic lyric captions styled to each scene. Use for music videos, lyric videos and mixed-media multi-style shorts.
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