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3D-animated product ad

hn/workflow-3d-animated-product-ad

Make a 20–30 s 3D-animated product ad from a brand's website and product photos: the product itself becomes the hero character (a can that walks, shops and reacts), with its label kept exact, in a stylized or real-looking world that acts out what the product promises, narrated, with a music bed and titles in the brand's font, colours, logo and CTA, delivered at 16:9 and 9:16. This product-character recipe owns its production sequence: brand and facts from the site, an ad script with a hook and a story world, a gate with a price, the product character's sheet, stills, one motion test, the batch on H3 Max, voice and bed, the base cut, the brand's titles shown live, and both aspects. For a drinks, snack, beauty or household product, or software with one clear object to animate; for a handmade clay look use workflow-website-to-claymation-ad.

SKILL.md

The person brings a brand's website and its product photos (packshots, front-on, full resolution; or the site's own product images). You deliver a 20–30 s ad in which the product is the character: it walks, shops, reacts and carries the story, its label exactly as printed, in 16:9 and 9:16, narrated, with the brand's titles and CTA.

Use this recipe when a recognizable product acting out its promise fits the approved concept and brand direction. It is a 3D treatment of a conceptual product or brand film (style-3d-animation); the steps below own its production sequence. Rounds and deliverables follow the core skill.

Steps

  1. Brand, facts and the product (guide-capture-a-brand, route A; guide-pull-product-highlights, website route). Collect the packshots: every flavour or variant that appears, front-on, at the largest size the site has.
  2. Script and story world (llm-write-an-ad-script, the generated-world shape; llm-write-a-hook; llm-pick-a-visual-metaphor): the product character gets a job in a place where its promise shows (cans doing the weekly shop, a bottle on a hike). A recurring cast of two variants works: each shot one action, 3–5 s. Gate: the script, the shot list, the world and the price, before any spend.
  3. The product character (nano-banana-character-sheet, product character; the look per style-3d-animation): one sheet per variant, the packshot as the label's reference, limbs, shoes and face placed off the label. Gate: a pick per variant, the label checked at full size.
  4. The world and the stills (guide-pick-a-stylized-look, Process): a world many shots share is designed once (guide-design-a-set); then a still per shot with the character's views and the packshot, the action in the middle third. Check every label at full size (guide-keep-small-details). Gate: a review_choose per shot.
  5. Vertical: each still redrawn as a native 9:16 (nano-banana-restage-for-new-aspect; guide-pace-a-short-for-social).
  6. One motion test, then the batch (h3-max-image-to-video, 768P): Gate: the test's motion and the label through it; use the hardest label shot for this test, then every shot in both aspects at once.
  7. Voice and bed, together (guide-voice-a-script, A narrator for a short; elevenlabs-generate-music, Fit the bed to the cut). Gate: both in one turn.
  8. Base cut per aspect (ffmpeg-cut-clips-to-a-voiceover), −16 LUFS (−14 for the 9:16 posted to shorts platforms, guide-pace-a-short-for-social).
  9. Titles (hn4a-compositor-brand-ad-titles): the hook stack, chips on the benefits, the end card with the site's CTA. A software product's real screens go on as layers where a line needs proof (hn4a-compositor-make-product-ui-exciting). Gate: the live spec (hn4a-compositor, Live spec, then render), both aspects.
  10. Deliver both aspects with and without titles; the note for a gift video (llm-draft-a-gift-video-note).

Choices this workflow makes

  • The product is the hero, not a mascot beside it: the label is on screen in every shot, so the ad is a packshot that moves.
  • The label is never redrawn by hand or prompt alone: the packshot goes into every sheet and still call, and the label is checked at full size on every still and across every clip.
  • A real-looking world with 3D characters reads as the product walking into the viewer's own life; a fully 3D world reads as a cartoon. Pick with the person on the style frame.
  • Software has no can: animate the one object the product is about (a ticket, a parcel, a calendar card) and put the real UI on top as layers, never generated.

Dead ends

  • None recorded on this workflow yet; the traps it inherits are in style-3d-animation and guide-pick-a-stylized-look. Record the job's own as it runs.

Worked example

The shape of the demo clip: Globex sparkling water, two flavours as two cans (mint and pink) with arms, legs and trainers, doing the weekly shop in a real-looking supermarket. 16:9, 24 fps.

ShotPictureRoute
1Both cans push trolleys down an aisle towards cameraproduct sheets, a supermarket set, 2.1 edit
2The pink can drops a bag of crisps into the mint can's trolley2.1 edit, both sheets
3The two meet over the trolley2.1 edit
4The mint can at the produce stand, hugging a watermelon (its flavour)2.1 edit, label checked at full size

At list prices for a job of this size (two product sheets on Pro edit, a set, about ten stills and their 9:16 redraws, about 60 s of H3 Max at 768P across both aspects, voice and a bed): about $8, the cut, titles and renders free.

No workflow-specific review rounds were recorded for this demo. The estimate above is for that proposed production shape, not a measured delivered job.

Related workflows

FAQs

Make a 20–30 s 3D-animated product ad from a brand's website and product photos: the product itself becomes the hero character (a can that walks, shops and reacts), with its label kept exact, in a stylized or real-looking world that acts out what the product promises, narrated, with a music bed and titles in the brand's font, colours, logo and CTA, delivered at 16:9 and 9:16. This product-character recipe owns its production sequence: brand and facts from the site, an ad script with a hook and a story world, a gate with a price, the product character's sheet, stills, one motion test, the batch on H3 Max, voice and bed, the base cut, the brand's titles shown live, and both aspects. For a drinks, snack, beauty or household product, or software with one clear object to animate; for a handmade clay look use workflow-website-to-claymation-ad.

Install Hypernatural Desktop, a free Mac app, and connect it to Claude Code, Codex or Claude Desktop. Then describe the video you want and your agent finds the workflow itself, or paste this page's link (https://hypernatural.ai/skill/hn/workflow-3d-animated-product-ad) and it installs hn/workflow-3d-animated-product-ad and follows it.

It runs Nano Banana Pro, Nano Banana 2.1, MiniMax H3 Max, ElevenLabs voice and ElevenLabs music. Hypernatural Desktop has every one of them built in, so there are no API keys to set up, though you can bring your own.

The workflow is free. You only pay for the AI generations it runs, and your agent shows you the price of every batch before it spends anything. Editing, captions and titles run on your Mac at no cost.

It calls 21 smaller skills for its steps, including Style 3d animation, Pick a stylized look and Nano banana character sheet. Each one is listed on this page, and your agent loads them as the job needs them.

Yes. Ask your agent to adjust it for your job, or to save its own version. You can publish your version under your own handle so anyone can install it.

Go make something cool.

Install the app, open your agent, describe the video. That's the whole onboarding.

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