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Pick a stylized look

hn/guide-pick-a-stylized-look

Choose and hold a generated visual treatment for an approved concept, using the brand's personality, imagery and intended audience to select relevant style frames. Covers consistent prompts and references, recurring characters when needed, stills and a motion test; claymation, 3D animation and other looks are treatments, not separate video purposes.

SKILL.md

The concept calls for generated imagery. First question: which visual treatment makes this idea legible in this brand's tone? Use refs/brand.md (guide-capture-a-brand) and the approved concept, not a preferred style by habit. Show a few relevant style frames, then lock the pick. The concept itself is llm-pick-a-visual-metaphor's; the prompt grammar is nano-banana-prompt-format.

The table is a set of starting treatments with known craft. It does not require a character or a miniature world. A composition made from existing imagery or designed graphics follows its own workflow and does not need this generated-stills process.

Routes

LookPick it whenResolution and costWhat you getLoad
Abstract forms or materialsA transformation, pattern or physical relationship carries the idea without a characterDepends on fine detail and motion; estimate after the test designObjects, textures or forms that express the concept in the brand's tonenano-banana-prompt-format, guide-choose-a-video-model
ClaymationA warm, handmade toy world; ads and news shorts that should read as clearly made, not motion graphicsH3 Max 768P, about $0.09/sA tilt-shift miniature; clay animates cleanlystyle-claymation
3D animationExpressive characters or dimensional objects suit the concept and brandH3 Max 768P for the worked character treatmentA dimensional animated look; the character recipe is one treatmentstyle-3d-animation
Paper-cut dioramaA gentle story short; a post or a lesson retoldH3 Max 1080P (twice the 768P price): the fibre is the lookLayered paper in one setreferences/looks.md
Paper collageEditorial, a news shortH3 Max 768PPrinted photos cut out, ransom-note typereferences/looks.md
Ink comic bookEnergy, music, a punchy social adH3 Max 768PInk, halftone, misregistered colourreferences/looks.md
Two-colour risographA graphic print lookUntested past the style frameTwo inks and grainreferences/looks.md
Drawn 2D cartoon, or a mascot's own styleA brand mascot; a kids' videoH3 Max (or Kling for baked lettering)Flat colour and line, on modelreferences/looks.md
PhotographicReal-looking materials, objects or scenes serve the concept, alone or in a mixed treatmentModel depends on motion and detailPhotographic imagery; illustrative scenes remain distinguishable from real evidencereferences/looks.md, guide-choose-a-video-model

Stills cost cents (nano banana 2.1 about $0.07 at 2K; Pro edit about $0.17); the animation is most of the spend.

Process

  1. Style frames. Select candidates from the brand direction and the concept's needs; explain the fit of each. If the person supplied a treatment, develop it rather than reopen the choice. Two to four frames of the same shot (the opening, or the one that matters most) on nano banana 2.1, 2K, the deliverable's aspect: identical scene text, only the style paragraph changed, looks that differ in kind (collage, risograph, clay was a good spread). When the video is for someone specific, look at what they already make: a motion-graphics audience is most impressed by a look motion graphics can't do. Gate: review_choose of the frames.
  2. Lock the style line. The picked frame's style paragraph goes verbatim into every later prompt, and into the job's notes. Fix the frame's own flaws now, in shot 1 ("pull the camera back so the ENTIRE fits").
  3. Cast when the concept needs it. Every generated character that recurs gets a sheet in this look (nano-banana-character-sheet), cut into views. Gate: a pick per character. An abstract, object-led or graphic concept may have no cast; use consistent object references and the style frame instead.
  4. Stills, all at once, on nano banana 2.1 edit (Pro edit for big lighting changes) with the picked frame as Image 1: "use it ONLY for its art style, materials, lighting and palette. Do not copy its ." Then the style line, the scene with the camera and which way any figures face, character views when needed, and, for generated metaphor stills, "No real faces, no text, no logos" (llm-pick-a-visual-metaphor). Product-character shots preserve the packshot's exact label through guide-keep-small-details; lettering belongs to that fidelity task. A recurring prop gets its earlier still as a reference too. A shot that is the same place in another state (lights off, after the fall) edits the earlier still, listing what stays; big lighting changes need Pro edit, as a numbered list. Plan multi-aspect framing now (guide-pace-a-short-for-social). Sheet every still yourself (python-contact-sheet, images) and zoom into papers, screens and devices for baked words and real logos before the person sees them; remove a baked word with a one-line edit (nano-banana-targeted-fix), "remove the word …, change nothing else". Gate: review_choose per shot, all in the same turn.
  5. One motion test, then the batch. Select a model for the shot's hardest demand (guide-animate-a-shot, guide-choose-a-video-model); the table's models are starting points. Quote the price, test a representative demanding shot with the look's phrasing, and Gate: a yes on its motion; then the rest at once. For H3, use h3-max-image-to-video and h3-prompt-format. Every prompt: mouths closed and no speaking verbs, unless a line is lip-synced; big, counted motion; and lock in words what must not change from the first frame to the last (the sky's colour, a building left dark). Check a 4-frame sheet per clip (0, 33, 66, ~98%: seek no later than duration − 0.15 s or the frame is empty) and re-render only what breaks the story.

Choosing

  • Text-free references. A style frame with lettering in it gets its lettering copied into new shots, partly, and adds sound words (HISS, SLAP!): make a text-free copy of the picked frame before using it as a reference.
  • A busy style frame as the only reference: about half the stills copied its set. Describe each new location strongly and drop the takes that copy it before the review.
  • Describe the technique, never a film, studio or artist.
  • Spell out each person's defining features in every shot prompt, not only in the references: a two-person comic shot lost the second person's facial hair and age. Two people drifting towards each other can end up reading as romantic; give friends a beat that keeps space (a big high-five, both turning to camera).
  • Resolution follows the look (Routes): pay for 1080P only where the texture is the look.
  • Real people and places become metaphors, or follow guide-depict-real-people-and-places.
  • Mixing looks in one piece: change the look at a story turn (the real world, then the product's world), not on a timer. A sheet per person per look keeps the cast recognizable across them. A free transition between looks: the character's front close-up from each look's sheet, swapped every 0.25 s over a blurred copy of itself.

Avoid

  • A look described in words and never shown before the stills.
  • Unlocked video prompts: H3 turned an overcast sky blue with cartoon clouds and lit up a building the story says stands empty.
  • Big lighting changes on nano banana 2.1 edit: asked twice to switch a room's lights off, it kept them glowing.
  • A stills rejection with no note answered by re-rolling everything: find the shot whose idea doesn't read, and retake that first.
  • An unplanned change of treatment that breaks the piece's visual continuity.

Related

  • llm-pick-a-visual-metaphor: what each shot shows.
  • guide-animate-a-shot, guide-choose-a-video-model: the video routes.
  • guide-keep-small-details: a product's label or a logo kept exact.
  • guide-design-a-set: one location shared by many shots.

Workflows that use this skill

FAQs

Choose and hold a generated visual treatment for an approved concept, using the brand's personality, imagery and intended audience to select relevant style frames. Covers consistent prompts and references, recurring characters when needed, stills and a motion test; claymation, 3D animation and other looks are treatments, not separate video purposes.

Install Hypernatural Desktop, a free Mac app, and connect it to Claude Code, Codex or Claude Desktop. Then describe the video you want and your agent finds the skill itself, or paste this page's link (https://hypernatural.ai/skill/hn/guide-pick-a-stylized-look) and it installs hn/guide-pick-a-stylized-look and follows it.

Nothing. The skill is free and runs with tools on your own Mac.

Yes. Ask your agent to adjust it for your job, or to save its own version. You can publish your version under your own handle so anyone can install it.

Go make something cool.

Install the app, open your agent, describe the video. That's the whole onboarding.

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