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TechniqueBy HypernaturalVersion 1, updated

3D animation look

hn/style-3d-animation

The 3D-animation look for generated stills and clips: polished, stylized 3D feature-film characters with appealing proportions, large expressive eyes, soft subsurface skin and warm cinematic light, in a fully stylized world or dropped into a real-looking one, including a product turned into a character (a can that walks and shops) with its label kept exact. Holds the style line used verbatim in every nano banana prompt, the H3 Max phrasing, the resolution, the caption type that pairs with it, and when 3D beats claymation. Use for 3D animation, CG cartoon, animated product mascots, product-as-character ads and kids' or learning videos in a 3D look. Not perspective tricks on flat graphics (hn4a-compositor-perspective-planes); how to pick among looks is guide-pick-a-stylized-look.

SKILL.md

Give it the shot list and the characters (people, animals, or the product itself as a character); get the style line and the video phrase that make every still and clip read as one animated feature. The process (style frames, a sheet per character, stills on edit, one motion test, then the batch) is guide-pick-a-stylized-look; the prompt grammar is nano-banana-prompt-format and h3-prompt-format.

This leaf's worked treatment uses expressive feature-film characters. Choose it when that tone fits the approved brand direction and concept; making the product a character does not itself require this look. Clay (style-claymation) is another possible treatment, with matte miniature materials. Abstract dimensional forms can use a 3D treatment without inheriting the eyes, limbs or cast in this character recipe.

Inputs

  • The scene of each shot, the camera and which way every figure faces.
  • Each character's sheet (nano-banana-character-sheet), in this look, before any shot still.
  • A product as a character: its packshot, front-on and at full resolution; its label is the one thing that must not change (guide-keep-small-details).
  • The world: fully stylized (a 3D town, a 3D kitchen), or real-looking (a supermarket aisle, a street) with only the characters in 3D. A real-looking world is designed as a set (guide-design-a-set) when several shots share it.

Run it

The style line, identical in every still prompt of the job:

polished stylized 3D animated feature-film character, appealing slightly stylized
proportions, large expressive eyes, soft subsurface skin, warm cinematic lighting

For the world, add one line that says which it is: "the whole scene in the same 3D animated style", or "a photorealistic , with only the characters in 3D animation, lit by the same light".

  • Stills on nano banana Pro edit (or 2.1 edit), the character's views as images ("Image 1 is Roo, front close-up. Image 2 is Roo, full body, front."), the picked style frame "for style only, do not copy its scene", and for a product character the packshot: "use it ONLY for the can's shape, colours and label, which stay exactly as printed". End with "No captions, subtitles, logos or watermarks" (the product's own label is the exception, named).
  • Video: H3 Max image-to-video at 768P, "3D animated feature-film style" as the style; its smooth rendering is no problem in a stylized look. Mouths closed unless a line is lip-synced.

What you get

Stills and clips in one 3D style; at 768P the clips scale to 1080p for delivery.

Type that pairs with it

Rounded heavy type: Fredoka 700 (or the brand's own rounded face), white with a deep coloured stroke and a drop shadow, the newest word lifting and turning to the accent, popping in. Lay it on a surface in the scene with a plane group (hn4a-compositor-perspective-planes) rather than faking depth.

Tips and traps

  • The label is the product. Check it on every still and on frames across every clip at full size (python-contact-sheet); a label that smears in motion is fixed by the routes in guide-keep-small-details, not by another roll.
  • Limbs and face on a product follow its sheet: say where they attach and in what colour, and keep them off the label.
  • Two-character shots: guide-pick-a-stylized-look, Choosing.

Check it

  • A sheet of every still: one style, every character on model, the label exact.
  • One clip's motion approved before the batch (guide-pick-a-stylized-look, step 5).

Workflows that use this skill

FAQs

The 3D-animation look for generated stills and clips: polished, stylized 3D feature-film characters with appealing proportions, large expressive eyes, soft subsurface skin and warm cinematic light, in a fully stylized world or dropped into a real-looking one, including a product turned into a character (a can that walks and shops) with its label kept exact. Holds the style line used verbatim in every nano banana prompt, the H3 Max phrasing, the resolution, the caption type that pairs with it, and when 3D beats claymation. Use for 3D animation, CG cartoon, animated product mascots, product-as-character ads and kids' or learning videos in a 3D look. Not perspective tricks on flat graphics (hn4a-compositor-perspective-planes); how to pick among looks is guide-pick-a-stylized-look.

Install Hypernatural Desktop, a free Mac app, and connect it to Claude Code, Codex or Claude Desktop. Then describe the video you want and your agent finds the skill itself, or paste this page's link (https://hypernatural.ai/skill/hn/style-3d-animation) and it installs hn/style-3d-animation and follows it.

It runs Nano Banana Pro, Nano Banana 2.1 and MiniMax H3 Max. Hypernatural Desktop has every one of them built in, so there are no API keys to set up, though you can bring your own.

The skill is free. You only pay for the AI generations it runs, and your agent shows you the price of every batch before it spends anything. Editing, captions and titles run on your Mac at no cost.

Yes. Ask your agent to adjust it for your job, or to save its own version. You can publish your version under your own handle so anyone can install it.

Go make something cool.

Install the app, open your agent, describe the video. That's the whole onboarding.

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