Google’s Omni Flash renders shots with sound for about a third of what a premium model costs per second.
Start creatingGoogle’s low-cost video tier, priced for the drafts and the variations.
A much lower rate per second than Veo 3.1, so extra takes barely move the bill.
Omni Flash renders any whole second from 3 to 8, so Hypernatural bills a 4-second shot as 4 instead of rounding up.
Write a saved character or product’s @handle into a shot and Hypernatural hands Omni Flash its reference image.
Ambience and effects render with the picture, the same as the other current models.
Render every shot cheaply, watch it back end to end, then re-render only the ones carrying the story.
Same scene, different angles, hooks, and pacing. Pick the one that lands instead of settling for the first render.
Daily volume means a lot of shots. Cheap per second is what makes that sustainable week after week.
Volume and iteration. Omni Flash is Google’s low-cost video tier, so it fits the work where you need a lot of shots rather than one showpiece. Drafting a storyboard end to end, testing ad hooks against each other, keeping a daily social schedule fed. In Hypernatural it is the model you reach for when you would rather see five versions than spend the same credits on one.
Same maker, different tier. Veo 3.1 is Google’s premium engine and is priced like one; Omni Flash costs a good deal less per second and trades some of that top-end polish for it. Hypernatural’s picker shows what each one charges per second. Most projects want both. Use Omni Flash while you are still figuring out the video, then Veo on the handful of shots that carry it.
Yes. The video model is a Hypernatural project setting you can change at any point, so you can draft everything in Omni Flash, switch, and re-render just the hero shots with a premium model. Your story, characters, and styles stay exactly as they were, and only the shots you point at get regenerated.
Yes. Sound comes out of the same generation as the video, so shots arrive with ambience and effects already in place. That is standard across the current video models in Hypernatural rather than something particular to Omni Flash. You can still layer narration, dialogue, or music on top in the editor and re-time any of it without regenerating the visuals.
Up to 8 seconds. Hypernatural caps every shot at 8 and bills a short shot at its real length rather than rounding up. Length comes from the timeline, not the clip. Hypernatural chains shots into one continuous video, so a minutes-long piece is just more shots, each one cheap to redo.
Yes. Create the character or product once in Hypernatural’s library, then write its @handle into each shot that uses it. Hypernatural reads that mention and sends the reference image to Omni Flash, so a bare name is not enough and a shot with no mention gets no reference.
Hypernatural Desktop
Hypernatural Desktop has Google Omni Flash built in. Ask your agent to use it in any workflow, like these.
Turn a raw webcam or talking-head recording full of retakes into a tight rough cut of the best takes, then make it EXTRA in the client's own brand: kinetic titles, karaoke captions, synthesized sound effects and motion graphics that react to the speaker's face and hands, with type behind them that's never more than a little hidden. Use for founder or creator explainers, launch and feature videos, and any 'cut my takes and go wild with graphics' request.
Make a finished narrative video from a written script: adapt it into script.json, cast and perform the voices, design the sets, stage the cast in stills, compose every shot with its dialogue spoken in the cast voices, composite titles over the footage, then make the cuts and deliver. For scripted shorts, skits, training dramas, quiz shows and multi-character scenes made from nothing but text.
Make a ~35 s faceless marketing explainer for an app or product from its own code repo or website: a voiceover over kinetic type in the brand's colours and the product's real screenshots in a phone frame, with a music bed, built as one hn4a-compositor spec cued from the voice take's own word times. Problem, brand, three how-it-works steps, one feature, social proof, end card. Covers mining the repo for copy, facts and images, a script and aspect gate, the opening scene in a few looks on estimated word times shown live minutes after the script, beside the voice and music auditions, then the whole layout in the picked look cued to the picked voice, shown live before the render. Costs well under $1. For an ad with a presenter avatar and rebuilt UI, use workflow-product-ui-video.
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