Dialogue, music, and effects generated with every shot, at a credit cost that lets you try the scene more than once.
Start creatingByteDance's native-audio model, priced to work with.
Dialogue, music, and effects arrive with the video. Nothing to sync afterward.
Hypernatural chains shots into complete scenes, not one isolated clip.
Hypernatural seeds each shot with your character's portrait, so it is the same person every time.
A lower cost per second than Seedance 2.5, so a retake isn't a decision.
Wind, footsteps, and score land with the picture, so the cliff-edge moment plays without a single audio edit.
The pack keeps its label and its weight while it drifts, cheaply enough to try the angle three ways.
A person, a product, and a line delivered to camera, generated together in one pass.
Sound-on video you expect to iterate on. It generates dialogue, music, and effects alongside the visuals, and costs less per second than Seedance 2.5, so trying a scene several ways stays affordable.
Both are ByteDance models that generate native audio alongside the video. 2.5 is the higher-end tier. 2.0 costs less per second, which makes it the better pick for drafting, variations, and longer projects. You can switch between them at any point.
As long as your story needs. Hypernatural generates each Seedance shot at up to 8 seconds, then chains those shots into one continuous video, so you are never limited to a single clip.
Yes. Create the character once in Hypernatural's library, then write its @handle in the shots where it appears — the @ is what attaches the portrait, so a bare name will not do it. Hypernatural composites that portrait into each shot's first frame and Seedance animates from it, so they come back as themselves. What they wear follows the shot.
No. A plain description of your scene or story is enough. Add dialogue, pacing, and camera direction as you go.
No. Shots, timing, captions, and tone are all adjustable in the editor. No external video or audio software required.
Hypernatural Desktop
Hypernatural Desktop has Seedance 2.0 built in. Ask your agent to use it in any workflow, like these.
Turn a raw webcam or talking-head recording full of retakes into a tight rough cut of the best takes, then make it EXTRA in the client's own brand: kinetic titles, karaoke captions, synthesized sound effects and motion graphics that react to the speaker's face and hands, with type behind them that's never more than a little hidden. Use for founder or creator explainers, launch and feature videos, and any 'cut my takes and go wild with graphics' request.
Make a finished narrative video from a written script: adapt it into script.json, cast and perform the voices, design the sets, stage the cast in stills, compose every shot with its dialogue spoken in the cast voices, composite titles over the footage, then make the cuts and deliver. For scripted shorts, skits, training dramas, quiz shows and multi-character scenes made from nothing but text.
Make a ~35 s faceless marketing explainer for an app or product from its own code repo or website: a voiceover over kinetic type in the brand's colours and the product's real screenshots in a phone frame, with a music bed, built as one hn4a-compositor spec cued from the voice take's own word times. Problem, brand, three how-it-works steps, one feature, social proof, end card. Covers mining the repo for copy, facts and images, a script and aspect gate, the opening scene in a few looks on estimated word times shown live minutes after the script, beside the voice and music auditions, then the whole layout in the picked look cued to the picked voice, shown live before the render. Costs well under $1. For an ad with a presenter avatar and rebuilt UI, use workflow-product-ui-video.
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